![]() I wasn’t especially impressed with the variants of Ravenii.Because of that, the rescue missions are probably my least favorite type. You fight them all basically the same way, and even the abilities you can purchase and upgrade for Avil don’t do much to change up the combat. Other than one species that can fly, the special baddies are just larger, tougher versions of the smaller ones with more damage and hitpoints. ![]() The jackals themselves also don’t show a ton of variety. I don’t think every game needs to be Dark Souls, but when it seems like any encounter with a pack of human-sized jackal minions is best solved by button-mashing and hoping I’m hitting dodge and attack with the right ratio to do damage while not getting hit too often, each fight starts to feel more like a chore than a rewarding challenge. The combat on the ground is very floaty and arcadey in a Dynasty Warriors kind of way, as are the various glides, ziplines, and bounces off of awnings Avil can use to navigate levels vertically and horizontally. For the most part, I enjoyed the pacing and sense of tension this added. Civilian deaths and demolished buildings tick down the extinction meter, which causes you to fail the mission if you take too long. That final killshot is always satisfying.Your objectives in a given level can vary between saving a certain number of civilians by activating teleport crystals, killing a certain number of Ravenii or their man-sized minions, or keeping key structures intact until a timer runs out. ![]() It’s no fun, even when I’m not imagining the horrendous stench of monster sweat I’m subjecting our poor hero Avil to. It’s really easy to fall unexpectedly – or worse, get stuck in places like crotches and armpits, turning the camera into a surrealist nightmare. For one thing, climbing up the Ravenii often feels frustratingly imprecise. While that final killshot is always satisfying, especially if it’s just in time to save a group of civilians by mere inches, getting there isn’t always so rewarding.
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